] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: Tomáš Plch Department / Institute: Department of Software and Computer Science Education Supervisor of the doctoral thesis: Mgr. Cyril Brom, Ph. D., Department of Software and Computer Science Education Abstract: Large scale open worlds for computer games are inhabited by populations of Non- Player Characters (NPC). Believability of these NPCs is key in presenting immersive gameplay to the player. Managing complexity of NPC behaviors is a fundamental game development problem. This thesis is focused on increasing believability of NPCs' behaviors by providing an enhanced language for specifying action selection for these characters. The language...
Part 3: PostersInternational audienceThe design of the behavior of non-player characters (NPCs) in a...
Title: Controlling Virtual People Author: Mgr. Jakub Gemrot Department: Department of Software and C...
Title: Controlling Virtual People Author: Mgr. Jakub Gemrot Department: Department of Software and C...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
Computer games with complex virtual worlds, which are populated by artificial characters and creatur...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
Open-world computer games present the players with a large degree of freedom to interact with the vi...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Open-world computer games present the players with a large degree of freedom to interact with the vi...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Part 3: PostersInternational audienceThe design of the behavior of non-player characters (NPCs) in a...
Title: Controlling Virtual People Author: Mgr. Jakub Gemrot Department: Department of Software and C...
Title: Controlling Virtual People Author: Mgr. Jakub Gemrot Department: Department of Software and C...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
Computer games with complex virtual worlds, which are populated by artificial characters and creatur...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
Open-world computer games present the players with a large degree of freedom to interact with the vi...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Open-world computer games present the players with a large degree of freedom to interact with the vi...
Games technology has undergone tremendous development. In this article, the authors report the rapid...
Part 3: PostersInternational audienceThe design of the behavior of non-player characters (NPCs) in a...
Title: Controlling Virtual People Author: Mgr. Jakub Gemrot Department: Department of Software and C...
Title: Controlling Virtual People Author: Mgr. Jakub Gemrot Department: Department of Software and C...