Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas where virtual worlds are used such as business and education, increasing the effectiveness of those environments. Research that has been done with virtual agents and multi-agent systems can be leveraged to create more realistic...
The MAS group at the DFKI is developing architectures for animated agents in virtual worlds. Within ...
Virtual worlds provide students with educational opportunities to explore and have experiences that ...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
Agents, or computer generated characters, are an integral part of virtual worlds. They are particula...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
Simulations of social situations have great potential to be applied to many of the social problems t...
Virtual worlds potentially provide students with a simulated environment that can provide exposure t...
We are working toward animated agents that can collaborate with human students in virtual worlds. Th...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
As graphics technology has improved in recent years, more and more importance has been placed on the...
Intelligent Pedagogical Agents (IPAs) are designed for pedagogical purposes to support learning in 3...
An increasing number of our technological interactions are mediated through virtually embodied chara...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
The MAS group at the DFKI is developing architectures for animated agents in virtual worlds. Within ...
Virtual worlds provide students with educational opportunities to explore and have experiences that ...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...
Agents, or computer generated characters, are an integral part of virtual worlds. They are particula...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
[[abstract]]Agent technology can be used to represent individuals participating in a virtual univers...
Simulations of social situations have great potential to be applied to many of the social problems t...
Virtual worlds potentially provide students with a simulated environment that can provide exposure t...
We are working toward animated agents that can collaborate with human students in virtual worlds. Th...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
As graphics technology has improved in recent years, more and more importance has been placed on the...
Intelligent Pedagogical Agents (IPAs) are designed for pedagogical purposes to support learning in 3...
An increasing number of our technological interactions are mediated through virtually embodied chara...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
The MAS group at the DFKI is developing architectures for animated agents in virtual worlds. Within ...
Virtual worlds provide students with educational opportunities to explore and have experiences that ...
User motivation and engagement while playing serious games remains challenging. Advances location-ba...