In this article, we discuss the notion of context from the perspective of narrative articulation or authorial trajectories in digital games. We conduct a survey of narrative contextual considerations in digital games and investigate the possibilities for Non-Player-Characters (NPCs) to react to players accordingly, particularly with respect to narrative situations, in both a consistent and coherent fashion. After which, we then discuss the foundations of a narrative context-based model for NPCs for digital games and interactive digital narratives (IDN)
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
In this position article, we discuss the representation of narrative tra-jectories in digital games ...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This second of two articles concludes the examination of narrative in computer and video games. Wher...
This paper intends to give an overview on the conception and design of video games, based on a narra...
A growing body of work in games research, both generative and analytic, seeks to characterize the re...
This paper presents the leitmotifs of current research on psychologically colored interactive narrat...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
XR technologies are increasingly considered as expressive media with special qualities for narrative...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...
In this position article, we discuss the representation of narrative tra-jectories in digital games ...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This second of two articles concludes the examination of narrative in computer and video games. Wher...
This paper intends to give an overview on the conception and design of video games, based on a narra...
A growing body of work in games research, both generative and analytic, seeks to characterize the re...
This paper presents the leitmotifs of current research on psychologically colored interactive narrat...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with th...
XR technologies are increasingly considered as expressive media with special qualities for narrative...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Creating engaging interactive story-based experiences dynamically responding to individual player ch...
In game studies, ‘agency’ is typically defined in terms of the ‘choices’ or ‘freedom’ granted to the...