This second of two articles concludes the examination of narrative in computer and video games. Where appropriate, results are schematically and chronologically pre-sented to illustrate the unique nature of interactive narrative. Despite modern advances in games technology and design, the findings reveal notable gaps in areas such as the use of back stories, cut scenes, narrative structure and content, emo-tions, and archetypes, all of which may be expanded to offer richer and potentially more believable narratives. The findings from both essays draw attention to three salient aspects warranting greater efforts during the future development of interactive narrative: temporal, depth, and depiction
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This paper intends to give an overview on the conception and design of video games, based on a narra...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
This research examines the interactive narrative in computer gaming. It outlines issues to do with i...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
transposing a classic narrative structure into an interactive, computer experience is only in its in...
This project analyzes and discusses the different types of narrative present throughout various form...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
The implementation of interactive narrative in video games has been a challenge for game designers s...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This paper intends to give an overview on the conception and design of video games, based on a narra...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
This research examines the interactive narrative in computer gaming. It outlines issues to do with i...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
transposing a classic narrative structure into an interactive, computer experience is only in its in...
This project analyzes and discusses the different types of narrative present throughout various form...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
The implementation of interactive narrative in video games has been a challenge for game designers s...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...