In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate their capabilities. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using sensor devices. We demonstrate our system's implementation, which uses a combination of JAVA Standard and Mobile editions. © 2008 ACM
Figure 1: Users playing a multiplayer car race game controlled by mobile phones. This work presents ...
Outdoor multi-player games are an increasingly popular application area for pervasive computing, sup...
We discuss two different ways of having fun with two different kinds of games: On the one hand, we p...
In this paper we present a platform for developing mobile, locative and collaborative distributed ga...
Abstract—In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile ...
We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The u...
In this work we discuss Fun in Numbers, a software platform for implementing multiplayer games and i...
This paper illustrates both challenges and benefits found in expanding a traditional game concept to...
Pervasive games are a new and exciting field where the user experience benefits from the blending of...
This paper describes the use of Bluetooth and Java-Based technologies in developing a multi-player m...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
Maturity of wireless sensor networks will lead to a world full of smart objects, and remote controll...
Abstract—The recent research in the game console releases uses the wireless controller or “Wiimote ”...
Social Networking has become very popular on smart phones. Game playing is an important part of soci...
This paper describes the use of a mobile Android phone in an experimental way to develop a remote co...
Figure 1: Users playing a multiplayer car race game controlled by mobile phones. This work presents ...
Outdoor multi-player games are an increasingly popular application area for pervasive computing, sup...
We discuss two different ways of having fun with two different kinds of games: On the one hand, we p...
In this paper we present a platform for developing mobile, locative and collaborative distributed ga...
Abstract—In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile ...
We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The u...
In this work we discuss Fun in Numbers, a software platform for implementing multiplayer games and i...
This paper illustrates both challenges and benefits found in expanding a traditional game concept to...
Pervasive games are a new and exciting field where the user experience benefits from the blending of...
This paper describes the use of Bluetooth and Java-Based technologies in developing a multi-player m...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
Maturity of wireless sensor networks will lead to a world full of smart objects, and remote controll...
Abstract—The recent research in the game console releases uses the wireless controller or “Wiimote ”...
Social Networking has become very popular on smart phones. Game playing is an important part of soci...
This paper describes the use of a mobile Android phone in an experimental way to develop a remote co...
Figure 1: Users playing a multiplayer car race game controlled by mobile phones. This work presents ...
Outdoor multi-player games are an increasingly popular application area for pervasive computing, sup...
We discuss two different ways of having fun with two different kinds of games: On the one hand, we p...