Maturity of wireless sensor networks will lead to a world full of smart objects, and remote controlled toys are no exception. Following the growing popularity of multiplayer computer games, we envision a novel application that enriches the gaming experience by taking the digital multiplayer interaction into the physical world of remote controlled toys. We propose the development of an infrastructure that relies on wireless sensor networks as the glue that makes it possible that remote controlled toys can be used in multiplayer games, and provide a roadmap for the development of such an infrastructure
This study demonstrates an early prototype of a textile-based game controller platform combining Blu...
Abstract—Pervasive gaming is a new form of multimedia entertainment that extends the traditional com...
Playing games over the wireless Internet is significantly more dangerous than using traditional wire...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
In this work we present two mobile, locative and collaborative distributed games that are played usi...
Serious Games have been established over recent years as a means of utilising gaming for application...
Immersive virtual reality systems allow people to more realistically experience computer-generated e...
International audienceTechnical advances in ubiquitous sensing, embedded computing, and wireless com...
Abstract—Deploying body-area inertial sensor networks on human bodies to capture motions has attract...
In this paper we present a platform for developing mobile, locative and collaborative distributed ga...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gam...
In this work we discuss Fun in Numbers, a software platform for implementing multiplayer games and i...
Abstract—In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile ...
This paper illustrates both challenges and benefits found in expanding a traditional game concept to...
We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The u...
This study demonstrates an early prototype of a textile-based game controller platform combining Blu...
Abstract—Pervasive gaming is a new form of multimedia entertainment that extends the traditional com...
Playing games over the wireless Internet is significantly more dangerous than using traditional wire...
Urge for comfort and excitement have made gadgets indispensable part of our life. The technology-ena...
In this work we present two mobile, locative and collaborative distributed games that are played usi...
Serious Games have been established over recent years as a means of utilising gaming for application...
Immersive virtual reality systems allow people to more realistically experience computer-generated e...
International audienceTechnical advances in ubiquitous sensing, embedded computing, and wireless com...
Abstract—Deploying body-area inertial sensor networks on human bodies to capture motions has attract...
In this paper we present a platform for developing mobile, locative and collaborative distributed ga...
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gam...
In this work we discuss Fun in Numbers, a software platform for implementing multiplayer games and i...
Abstract—In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile ...
This paper illustrates both challenges and benefits found in expanding a traditional game concept to...
We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The u...
This study demonstrates an early prototype of a textile-based game controller platform combining Blu...
Abstract—Pervasive gaming is a new form of multimedia entertainment that extends the traditional com...
Playing games over the wireless Internet is significantly more dangerous than using traditional wire...