Game creation tools like Game Maker or RPG Maker democratize game making and facilitate the development of amateur game design. The best known among these programs have dynamic web-communities with active members making thousands of games. However, as of now, there is little research on amateur game design except for modding or education fields. In this paper I argue that approaching amateur game making in these relations with video game playing allows a better understanding of game creation tools’ users. To support my argument, I will lean on the early results of the exploratory step of my ongoing research
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
peer reviewedThere are numerous techniques for creating video games – creative software, ROM Hacking...
Recently, scholars of science & technology studies have been paying closer attention to the role...
In this paper the authors analyse the authorship roles players play in today’s gaming context and so...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
The field of amateurs using game creation tools (Unity, Construct 2, RPG Maker, etc.) has been, up t...
In certain digital gaming subcultures, specific games are extended and enhanced by players who creat...
Although computer and video games are traditionally understood as interactive experiences designed b...
\u3cp\u3ePlayer involvement in the process of game development has become a de-facto standard in bot...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The proliferation of media production technologies has allowed for game players to become game creat...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
This dissertation examines the emergence of everyday gamemakers and their roles in transforming the ...
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...
peer reviewedThere are numerous techniques for creating video games – creative software, ROM Hacking...
Recently, scholars of science & technology studies have been paying closer attention to the role...
In this paper the authors analyse the authorship roles players play in today’s gaming context and so...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
The field of amateurs using game creation tools (Unity, Construct 2, RPG Maker, etc.) has been, up t...
In certain digital gaming subcultures, specific games are extended and enhanced by players who creat...
Although computer and video games are traditionally understood as interactive experiences designed b...
\u3cp\u3ePlayer involvement in the process of game development has become a de-facto standard in bot...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The proliferation of media production technologies has allowed for game players to become game creat...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
This dissertation examines the emergence of everyday gamemakers and their roles in transforming the ...
The art form of the video game has a very idiosyncratic reliance on the process and practice of its ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Designing video games is commonly understood to be a creative task, drawing on a designer’s talent, ...