peer reviewedThere are numerous techniques for creating video games – creative software, ROM Hacking, modding, level editors, programming, creative video games – to which many amateur communities are dedicated. While academia has been slow to take an interest in amateur video games, the field itself has grown significantly. However, little research has studied in any depth the experiential dimension of amateur video game creation. This article affords an understanding of the amateur’s experience as part of a fundamental tension between a logic of creation and one of appreciation. Amateurs come up with original initiatives that allow them both to enjoy their hobby and, sometimes, to make a living from it – a position which places particular ...
What is the relationship between videogames and creativity? Whether or not they are art (and some of...
This article presents a study of the knowledge work involved in the development of video games. The ...
In this paper the authors analyse the authorship roles players play in today’s gaming context and so...
Game creation tools like Game Maker or RPG Maker democratize game making and facilitate the developm...
This paper explores the suitability of videogame making as an educational approach to train young ad...
The proliferation of media production technologies has allowed for game players to become game creat...
The field of amateurs using game creation tools (Unity, Construct 2, RPG Maker, etc.) has been, up t...
This study explored the self-regulation of recreational video game playing by college age video game...
Recently, scholars of science & technology studies have been paying closer attention to the role...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity has been widely studied across various disciplines such as psychology and education from ...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
This article represents the author’s preliminary research into an area of creative practice that he ...
Although computer and video games are traditionally understood as interactive experiences designed b...
Creative design tasks are both challenging and rewarding for learners. While it is exciting to desig...
What is the relationship between videogames and creativity? Whether or not they are art (and some of...
This article presents a study of the knowledge work involved in the development of video games. The ...
In this paper the authors analyse the authorship roles players play in today’s gaming context and so...
Game creation tools like Game Maker or RPG Maker democratize game making and facilitate the developm...
This paper explores the suitability of videogame making as an educational approach to train young ad...
The proliferation of media production technologies has allowed for game players to become game creat...
The field of amateurs using game creation tools (Unity, Construct 2, RPG Maker, etc.) has been, up t...
This study explored the self-regulation of recreational video game playing by college age video game...
Recently, scholars of science & technology studies have been paying closer attention to the role...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity has been widely studied across various disciplines such as psychology and education from ...
In this paper we articulate an alternative approach to look at video games and learning to become a ...
This article represents the author’s preliminary research into an area of creative practice that he ...
Although computer and video games are traditionally understood as interactive experiences designed b...
Creative design tasks are both challenging and rewarding for learners. While it is exciting to desig...
What is the relationship between videogames and creativity? Whether or not they are art (and some of...
This article presents a study of the knowledge work involved in the development of video games. The ...
In this paper the authors analyse the authorship roles players play in today’s gaming context and so...