International audienceThis study draws on the experiential approach and has two main goals: to explore the different dimensions of the museum experience regardless of whether it is mediated by mediation devices (e.g., audio guides, interactive terminals, SmartPhones, tablets, augmented reality), and to identify the impact of such devices on visitors' behavioural intentions. The authors conduct a qualitative and exploratory investigation to address the following questions: Does the development of such devices affect both experience dimensions and the audience's behavioural intentions? Which components of a museum visit are concerned?Cette recherche s'appuie sur l'approche expérientielle et présente deux objectifs. Tout d'abord, nous exploron...
Visitors’ expectations of museums in the modern world consist of both utilitarian and hedonic aspect...
International audienceThis study analyzes the experience of visitors in a museum by means of subject...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
International audienceThis study draws on the experiential approach and has two main goals: to explo...
This study draws on the experiential approach and has two main goals: to explore the different dimen...
International audienceThis paper focuses on the use of interactive mediation tools during the museum...
This paper focuses on the use of interactive mediation tools during the museum visit. What are the d...
This contribution explores the influence of interactive mediation tools on the art museum visit expe...
International audienceThe effects of «self-service technologies» (SST) (Curran and Meuter 2005) on t...
A quantitative survey of 916 visitors of a French museum has measured experiential benefits drawn fr...
International audienceA quantitative survey of 916 visitors of a French museum has measured experien...
This research focuses on the use of interactive mediation tools during the art museum visit which is...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
Visitors’ expectations of museums in the modern world consist of both utilitarian and hedonic aspect...
International audienceThis study analyzes the experience of visitors in a museum by means of subject...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...
International audienceThis study draws on the experiential approach and has two main goals: to explo...
This study draws on the experiential approach and has two main goals: to explore the different dimen...
International audienceThis paper focuses on the use of interactive mediation tools during the museum...
This paper focuses on the use of interactive mediation tools during the museum visit. What are the d...
This contribution explores the influence of interactive mediation tools on the art museum visit expe...
International audienceThe effects of «self-service technologies» (SST) (Curran and Meuter 2005) on t...
A quantitative survey of 916 visitors of a French museum has measured experiential benefits drawn fr...
International audienceA quantitative survey of 916 visitors of a French museum has measured experien...
This research focuses on the use of interactive mediation tools during the art museum visit which is...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
Visitors’ expectations of museums in the modern world consist of both utilitarian and hedonic aspect...
International audienceThis study analyzes the experience of visitors in a museum by means of subject...
The research focuses on visitors’ experience via Mobile Augmented Reality (MAR) approach exhibition...