We study so-called invariant games played with a fixed number d of heaps of matches. A game is described by a finite list M of integer vectors of length d specifying the legal moves. A move consists in changing the current game-state by adding one of the vectors in M, provided all elements of the resulting vector are nonnegative. For instance, in a two-heap game, the vector (1, -2) would mean adding one match to the first heap and removing two matches from the second heap. If (1, -2) is an element of M, such a move would be permitted provided there are at least two matches in the second heap. Two players take turns, and a player unable to make a move loses. We show that these games embrace computational universality, and that therefore a nu...
International audienceWe study the parameterized complexity of several positional games. Our main re...
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, p...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is des...
Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this the...
AbstractIn the context of 2-player removal games, we define the notion of invariant game for which e...
In a preivous paper, Duchêne and Rigo introduced the notion of invariance for take-away games on hea...
AbstractGiven k⩾3 heaps of tokens. The moves of the 2-player game introduced here are to either take...
. We propose and analyze a 2-parameter family of 2-player games on two heaps of tokens, and present ...
Magic: The Gathering is a popular and famously complicated trading card game about magical combat. I...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
It was shown earlier that the class of algorithmically computable simple games (i) includes the clas...
In many combinatorial games, one can prove that the first player wins under best play using a simple...
There is a fundamental connection between the notions of game and of computation. At its most basic ...
We study the parameterized complexity of several positional games. Our main result is that Short Gen...
International audienceWe study the parameterized complexity of several positional games. Our main re...
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, p...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...
We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is des...
Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this the...
AbstractIn the context of 2-player removal games, we define the notion of invariant game for which e...
In a preivous paper, Duchêne and Rigo introduced the notion of invariance for take-away games on hea...
AbstractGiven k⩾3 heaps of tokens. The moves of the 2-player game introduced here are to either take...
. We propose and analyze a 2-parameter family of 2-player games on two heaps of tokens, and present ...
Magic: The Gathering is a popular and famously complicated trading card game about magical combat. I...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
It was shown earlier that the class of algorithmically computable simple games (i) includes the clas...
In many combinatorial games, one can prove that the first player wins under best play using a simple...
There is a fundamental connection between the notions of game and of computation. At its most basic ...
We study the parameterized complexity of several positional games. Our main result is that Short Gen...
International audienceWe study the parameterized complexity of several positional games. Our main re...
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, p...
We consider 2-player games played on a finite state space for an infinite number of rounds. The game...