We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current game-state by adding one of the vectors in $\mathcal{M}$, provided all elements of the resulting vector are nonnegative. For instance, in a two-heap game, the vector $(1,-2)$ would mean adding one match to the first heap and removing two matches from the second heap. If $(1,-2) \in \mathcal{M}$, such a move would be permitted provided there are at least two matches in the second heap. Two players take turns, and a player unable to make a move loses. We show that these games embrace computational unive...
International audienceWe study the parameterized complexity of several positional games. Our main re...
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, p...
We continue the investigation of delay games, infinite games in which one player may postpone her mo...
We study so-called invariant games played with a fixed number d of heaps of matches. A game is descr...
Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this the...
In a preivous paper, Duchêne and Rigo introduced the notion of invariance for take-away games on hea...
AbstractGiven k⩾3 heaps of tokens. The moves of the 2-player game introduced here are to either take...
AbstractIn the context of 2-player removal games, we define the notion of invariant game for which e...
. We propose and analyze a 2-parameter family of 2-player games on two heaps of tokens, and present ...
Magic: The Gathering is a popular and famously complicated trading card game about magical combat. I...
International audienceWe study infinite two-player games where one of the players is unsure about th...
It was shown earlier that the class of algorithmically computable simple games (i) includes the clas...
There is a fundamental connection between the notions of game and of computation. At its most basic ...
We study the parameterized complexity of several positional games. Our main result is that Short Gen...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
International audienceWe study the parameterized complexity of several positional games. Our main re...
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, p...
We continue the investigation of delay games, infinite games in which one player may postpone her mo...
We study so-called invariant games played with a fixed number d of heaps of matches. A game is descr...
Interest in 2-player impartial games often concerns the famous theory of Sprague-Grundy. In this the...
In a preivous paper, Duchêne and Rigo introduced the notion of invariance for take-away games on hea...
AbstractGiven k⩾3 heaps of tokens. The moves of the 2-player game introduced here are to either take...
AbstractIn the context of 2-player removal games, we define the notion of invariant game for which e...
. We propose and analyze a 2-parameter family of 2-player games on two heaps of tokens, and present ...
Magic: The Gathering is a popular and famously complicated trading card game about magical combat. I...
International audienceWe study infinite two-player games where one of the players is unsure about th...
It was shown earlier that the class of algorithmically computable simple games (i) includes the clas...
There is a fundamental connection between the notions of game and of computation. At its most basic ...
We study the parameterized complexity of several positional games. Our main result is that Short Gen...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
International audienceWe study the parameterized complexity of several positional games. Our main re...
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, p...
We continue the investigation of delay games, infinite games in which one player may postpone her mo...