2011-08-08As video games increase their prevalence in experimenters’ toolboxes, it becomes increasingly important to be able to gauge when, whether, and to what extent participants are treating virtual experiences like the real ones they are designed to simulate. With this study, I set out to develop and validate a real<time measure of engagement and motor imagery (MI) during video game play, using electromyography (EMG). By customizing a classic game, Nethack, I created a controllable yet engaging video game experience with well<defined virtual actions, during which EMG signals were recorded from muscles that are known to be involved in equivalent real actions, as well as from muscles not involved with those target actions. In addition,...
The sense of embodiment in virtual reality is a strong case of body ownership illusion, effectively ...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
In this paper, we investigate on the relationship between player experience and body movements in a ...
Novel input methods for game design often excite users, especially if they extend the way one intera...
Virtual reality (VR) is an appealing approach for increasing the engagement and attention of patient...
We measured the effects of sound and visual dynamic elements on user experience of a serious game, w...
Given the growing popularity of video gaming and off-the shelf electroencephalographic (EEG) devices...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Virtual reality (VR) has become an important tool in the study of human balance. It has also been us...
Figure 1: Using visual information, kinesthetics and biofeedback from electromyograms (EMG), users c...
International audienceThe sense of embodiment refers to the sensations of being inside, having, and ...
Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. D...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Background: A high number of upper extremity myoelectric prosthesis users abandon their devices due ...
The sense of embodiment in virtual reality is a strong case of body ownership illusion, effectively ...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
In this paper, we investigate on the relationship between player experience and body movements in a ...
Novel input methods for game design often excite users, especially if they extend the way one intera...
Virtual reality (VR) is an appealing approach for increasing the engagement and attention of patient...
We measured the effects of sound and visual dynamic elements on user experience of a serious game, w...
Given the growing popularity of video gaming and off-the shelf electroencephalographic (EEG) devices...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Virtual reality (VR) has become an important tool in the study of human balance. It has also been us...
Figure 1: Using visual information, kinesthetics and biofeedback from electromyograms (EMG), users c...
International audienceThe sense of embodiment refers to the sensations of being inside, having, and ...
Virtual reality aims at reproducing reality and simulating actions like object manipulation tasks. D...
Measuring the video game player experience is a distinctly challenging task. As the experience of 'f...
Background: A high number of upper extremity myoelectric prosthesis users abandon their devices due ...
The sense of embodiment in virtual reality is a strong case of body ownership illusion, effectively ...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
In this paper, we investigate on the relationship between player experience and body movements in a ...