Virtual reality (VR) has become an important tool in the study of human balance. It has also been used as a training tool for seated balance and assistive mobility devices. The objective was to design a system that can be used to investigate the effect of VR on trunk muscles during perturbed sitting and perform a preliminary study with two subjects. A spherical system was designed that rotated 26º in the pitch and roll plane at three speeds. The corresponding muscle activity was recorded using EMG in the presence and absence of VR during perturbed sitting. The design was capable of performing the required motions. The results showed a maximum of 31.8% and a minimum of 3.66% muscle activity, relative to maximum voluntary contraction. ...
Virtual reality (VR) is a well-established technology in medicine. Head-mounted displays (HMDs) have...
Click on the DOI link to access the article (may not be free).This paper presents the results of an ...
Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this...
Virtual reality (VR) has become an important tool in the study of human balance. It has also been us...
Objective: Muscle weakness is an important risk factor for falls in older adults. Intensity and dura...
We present a new critical illness VR rehabilitation device (X-VR-D) that enables diversified self-tr...
Motion sickness and neck pain can affect the postural control of individuals. During motion sickness...
Motion sickness (MS) and postural control (PC) conditions are common complaints among those who pass...
This thesis describes the design and development and some applications of an integrated stimulation ...
Virtual reality (VR) is an appealing approach for increasing the engagement and attention of patient...
2011-08-08As video games increase their prevalence in experimenters’ toolboxes, it becomes increasin...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Background: Trunk control post-stroke can be affected by muscle weakness, reduced position sense and...
Individuals who have upper limb movement problems include people with cerebral palsy (CP) and stroke...
The ability to handle sensory conflicts and use the most appropriate sensory information is vital fo...
Virtual reality (VR) is a well-established technology in medicine. Head-mounted displays (HMDs) have...
Click on the DOI link to access the article (may not be free).This paper presents the results of an ...
Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this...
Virtual reality (VR) has become an important tool in the study of human balance. It has also been us...
Objective: Muscle weakness is an important risk factor for falls in older adults. Intensity and dura...
We present a new critical illness VR rehabilitation device (X-VR-D) that enables diversified self-tr...
Motion sickness and neck pain can affect the postural control of individuals. During motion sickness...
Motion sickness (MS) and postural control (PC) conditions are common complaints among those who pass...
This thesis describes the design and development and some applications of an integrated stimulation ...
Virtual reality (VR) is an appealing approach for increasing the engagement and attention of patient...
2011-08-08As video games increase their prevalence in experimenters’ toolboxes, it becomes increasin...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Background: Trunk control post-stroke can be affected by muscle weakness, reduced position sense and...
Individuals who have upper limb movement problems include people with cerebral palsy (CP) and stroke...
The ability to handle sensory conflicts and use the most appropriate sensory information is vital fo...
Virtual reality (VR) is a well-established technology in medicine. Head-mounted displays (HMDs) have...
Click on the DOI link to access the article (may not be free).This paper presents the results of an ...
Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this...