Novel input methods for game design often excite users, especially if they extend the way one interacts with the system. Electromyography (EMG) has the inherent potential to provide an intuitive—yet challenging—input channel for interactive systems. While this difficulty in control often limits the scope of applications for EMG in most systems, we argue that these qualities are especially relevant for games and playful interaction. The inherently challenging qualities of EMG input make the modality a prime candidate for designing body-centric playful experiences. Yet, we still need to understand its limitations to create engaging rather than frustrating experiences for users. In this work, we investigate EMG’s potential to support playful i...
Part 1: Long and Short PapersInternational audienceExergames combine entertainment and exercise in a...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
We measured the effects of sound and visual dynamic elements on user experience of a serious game, w...
2011-08-08As video games increase their prevalence in experimenters’ toolboxes, it becomes increasin...
Training movements for distinct electromyogram patterns using serious gaming Authors: M. B. Kristoff...
PURPOSE: The purpose of this study was to investigate if a serious game, Myobox, could be used to tr...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Thesis (Master's)--University of Washington, 2017-03Commodity electromyography (EMG) armbands are in...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Improvising on the piano keyboard requires extensive skill development, which may reduce the feeling...
<p>Using a serious game to find distinct electromyogram patterns<br> M. B. Kristoffersen, A. Franzke...
Pattern-Recognition (PR) control of upper-limb prosthetics has shown inconsistent results outside la...
Background: A high number of upper extremity myoelectric prosthesis users abandon their devices due ...
This paper presents our work on the development of a video maze game in Android system, and a new me...
Part 1: Long and Short PapersInternational audienceExergames combine entertainment and exercise in a...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
We measured the effects of sound and visual dynamic elements on user experience of a serious game, w...
2011-08-08As video games increase their prevalence in experimenters’ toolboxes, it becomes increasin...
Training movements for distinct electromyogram patterns using serious gaming Authors: M. B. Kristoff...
PURPOSE: The purpose of this study was to investigate if a serious game, Myobox, could be used to tr...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Thesis (Master's)--University of Washington, 2017-03Commodity electromyography (EMG) armbands are in...
Most digital bodily games focus on the body as they use movement as input. However, they also draw t...
Improvising on the piano keyboard requires extensive skill development, which may reduce the feeling...
<p>Using a serious game to find distinct electromyogram patterns<br> M. B. Kristoffersen, A. Franzke...
Pattern-Recognition (PR) control of upper-limb prosthetics has shown inconsistent results outside la...
Background: A high number of upper extremity myoelectric prosthesis users abandon their devices due ...
This paper presents our work on the development of a video maze game in Android system, and a new me...
Part 1: Long and Short PapersInternational audienceExergames combine entertainment and exercise in a...
A typical gaming scenario involves a player interact- ing with a game by a specialized input device...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...