Mario is back! In this sequel, we prove that solving a generalized level of Super Mario Bros. is PSPACE-complete, strengthening the previous NP-hardness result (FUN 2014). Both our PSPACE-hardness and the previous NP-hardness use levels of arbitrary dimensions and require either arbitrarily large screens or a game engine that remembers the state of off-screen sprites. We also analyze the complexity of the less general case where the screen size is constant, the number of on-screen sprites is constant, and the game engine forgets the state of everything substantially off-screen, as in most, if not all, Super Mario Bros. video games. In this case we prove that the game is solvable in polynomial time, assuming levels are explicitly encoded; on...
For some problems, we know feasible algorithms for solving them. Other computational problems (such ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste i...
We classify the computational complexity of the popular video games Portal and Portal 2. We isolate ...
Nintendo’s Mario Kart is perhaps the most popular racing video game franchise. Players race alone or...
© Erik D. Demaine, Joshua Lockhart, and Jayson Lynch; licensed under Creative Commons License CC-BY ...
A door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario
© 2020 Information Processing Society of Japan. We prove that the classic falling-block video game T...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
For some problems, we know feasible algorithms for solving them. Other computational problems (such ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kon...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste i...
We classify the computational complexity of the popular video games Portal and Portal 2. We isolate ...
Nintendo’s Mario Kart is perhaps the most popular racing video game franchise. Players race alone or...
© Erik D. Demaine, Joshua Lockhart, and Jayson Lynch; licensed under Creative Commons License CC-BY ...
A door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario
© 2020 Information Processing Society of Japan. We prove that the classic falling-block video game T...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
For some problems, we know feasible algorithms for solving them. Other computational problems (such ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...