A door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "open" and "close" tunnel sets the gadget's state to open and closed, respectively, while the "traverse" tunnel can be traversed if and only if the door is in the open state. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of such door gadgets, removing the traditional need for crossover gadgets and thereby simplifying past PSPACE-hardness proofs of Lemmings and Nintendo games Super Mario Bros., Legend of Zelda, and Donkey Kong Country. Our result holds in all but one of the possible local planar embedding of the open, close, and traverse tunnels within a d...
Mario is back! In this sequel, we prove that solving a generalized level of Super Mario Bros. is PSP...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste i...
Consider an agent traversing a graph of "gadgets", each with local state that changes with each trav...
We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we dev...
© Erik D. Demaine, Isaac Grosof, Jayson Lynch, and Mikhail Rudoy; licensed under Creative Commons Li...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
We classify the computational complexity of the popular video games Portal and Portal 2. We isolate ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Mario is back! In this sequel, we prove that solving a generalized level of Super Mario Bros. is PSP...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste i...
Consider an agent traversing a graph of "gadgets", each with local state that changes with each trav...
We prove PSPACE-completeness of several reversible, fully deterministic systems. At the core, we dev...
© Erik D. Demaine, Isaac Grosof, Jayson Lynch, and Mikhail Rudoy; licensed under Creative Commons Li...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kon...
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of...
The complexity of (classic Nintendo) games like Super Mario Bros., Donkey Kong Country and Metroid h...
We classify the computational complexity of the popular video games Portal and Portal 2. We isolate ...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
Mario is back! In this sequel, we prove that solving a generalized level of Super Mario Bros. is PSP...
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...