Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of the two dimensional grid, that also features switches that open and close trapdoors. The puzzle is to move the block from its initial position to an upright position on the goal square. We show that the problem of deciding whether a given Bloxorz level is solvable is PSPACE-complete and that this remains so even when all trapdoors are initially closed or all trapdoors are initially open. We also answer an open question of Viglietta [6], showing that 2- buttons are sufficient for PSPACE-hardness of general puzzle games. We also examine the hardness of some variants of Bloxorz, including variants where the block is a 1 × 1 × 1 cube, and variants...
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards...
In a STOC 1976 paper, Schaefer proved that it is PSPACE-complete to determine the winner of the so-c...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of...
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness resu...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic Sokoban, exte...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
The Buttons and Scissors puzzle was recently shown to be NP-hard. In this paper we continue studying...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We consider the sabotage game presented by van Benthem in an essay on the occasion of Jorg Siekmann...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
We study the computational complexity of the Buttons & Scissors game and obtain sharp thresholds wit...
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards...
In a STOC 1976 paper, Schaefer proved that it is PSPACE-complete to determine the winner of the so-c...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
Bloxorz is an online puzzle game where players move a 1 × 1 × 2 block by tilting it on a subset of t...
Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the t...
Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of...
We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness resu...
We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstrac...
We prove PSPACE-completeness of a class of pushingblock puzzles similar to the classic Sokoban, exte...
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Com...
The Buttons and Scissors puzzle was recently shown to be NP-hard. In this paper we continue studying...
This paper proves that push-pull block puzzles in 3D are PSPACE-complete to solve, and push-pull blo...
We consider the sabotage game presented by van Benthem in an essay on the occasion of Jorg Siekmann...
AbstractWe present a nondeterministic model of computation based on reversing edge directions in wei...
We study the computational complexity of the Buttons & Scissors game and obtain sharp thresholds wit...
We prove PSPACE-completeness of two classic types of Chess problems when generalized to n × n boards...
In a STOC 1976 paper, Schaefer proved that it is PSPACE-complete to determine the winner of the so-c...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...