Visualization depends among other things on the interpolant used in generating images. One way to assess this is to construct case tables for Marching Cubes that represent the chosen interpolant accuracy. Instead, we show how to construct the interpolants induced by Marching Cases for comparison and assessment, how to extend this approach to Marching Squares, Cubes and Hypercubes, and how to construct an interpolant which is computationally equivalent to the digital rules conventionally used in image processing. Furthermore, we demonstrate that unlike tetrahedral meshes, geometric measurements over multi-linear mesh cells are inherently non-linear and cannot be summed as in the Contour Spectrum
This dissertation presents a new method for surface extraction from volume data which generates surf...
Summary. Algorithms for computing contour trees for visualization commonly as-sume that the input is...
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like...
Marching Cubes and Marching Tetrahedra methods expect data in the nodes of used grid. However, very ...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
Surface visualization is very important within scientific visualization. The surfaces depict a value...
Discretized Marching Cubes (DMC) is a standard method in computer graphics and visualization for con...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
Abstract. Marching Cubes ’ methods first offered visual access to experimental and theoretical data....
We present a new algorithm, called marching cubes, that creates triangle models of constant density ...
The marching cubes algorithm has been widely adopted for extracting a surface mesh from a volumetric...
Given a three-dimensional (3D) array of function values Fijk on a rectilinear grid, the marching cub...
We present a locally adaptive marching cubes algorithm. It is a modification of the marching cubes a...
This dissertation presents a new method for surface extraction from volume data which generates surf...
Summary. Algorithms for computing contour trees for visualization commonly as-sume that the input is...
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like...
Marching Cubes and Marching Tetrahedra methods expect data in the nodes of used grid. However, very ...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
Surface visualization is very important within scientific visualization. The surfaces depict a value...
Discretized Marching Cubes (DMC) is a standard method in computer graphics and visualization for con...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
Abstract. Marching Cubes ’ methods first offered visual access to experimental and theoretical data....
We present a new algorithm, called marching cubes, that creates triangle models of constant density ...
The marching cubes algorithm has been widely adopted for extracting a surface mesh from a volumetric...
Given a three-dimensional (3D) array of function values Fijk on a rectilinear grid, the marching cub...
We present a locally adaptive marching cubes algorithm. It is a modification of the marching cubes a...
This dissertation presents a new method for surface extraction from volume data which generates surf...
Summary. Algorithms for computing contour trees for visualization commonly as-sume that the input is...
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like...