This dissertation presents a new method for surface extraction from volume data which generates surface adaptively without crack patch- ing, maintains consistent topology, preserves sharp features, and pre- serves the property of inter-cell independency. The presented ap- proach is based on the marching cubes algorithm, a popular method to convert volumetric data to polygonal meshes. The original march- ing cubes algorithm suffers from problems of cracks in adaptive reso- lution, inability to preserve sharp features, and topological inconsis- tency. Most of marching cubes variants only focus on one or some of these problems. Although these techniques could be combined to solve these problems altogether, such a combination might not be strai...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
We present a locally adaptive marching cubes algorithm. It is a modification of the marching cubes a...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
This work proposes a variation on the Marching Cubes algorithm, where the goal is to represent impli...
This work proposes a variation on the Marching Cubes algorithm, where the goal is to represent impli...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
Discretized Marching Cubes (DMC) is a standard method in computer graphics and visualization for con...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
In this paper, we proposed an improved version of the Marching Cube algorithm which gives a topologi...
Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicit...
We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
This work proposes an extension of the Marching Cubes algorithm, where the goal is to represent impl...
We present a locally adaptive marching cubes algorithm. It is a modification of the marching cubes a...
Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or...
This work proposes a variation on the Marching Cubes algorithm, where the goal is to represent impli...
This work proposes a variation on the Marching Cubes algorithm, where the goal is to represent impli...
The marching cube algorithm is currently one of the most popular three-dimensional (3D) reconstructi...
Discretized Marching Cubes (DMC) is a standard method in computer graphics and visualization for con...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
In this paper, we proposed an improved version of the Marching Cube algorithm which gives a topologi...
Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicit...
We describe an isosurface extraction algorithm which can generate low resolution isosurfaces, with 4...
The marching cube algorithm is one of the most popular algorithms for isosurface triangulation. It i...
Praveen Bhaniramka Roger Craws Ho-Seok Kang DongLin Liang Rephael Wenger Zhi Yao The Ohio State Univ...
This thesis first systematically analyzes a classic surface generation algorithm, the marching cubes...