Given a three-dimensional (3D) array of function values Fijk on a rectilinear grid, the marching cubes(MC) method is the most common technique used for computing a surface triangulation T approximating a contour (isosurface) F(x,y,z)=T. We describe the construction of a Co-continuous surface consisting of rational-quadratic surface patches interpolating the triangles in T. We determine the Bezier control points of a single rational-quadratic surface patch based on the coordinates of the vertices of the underlying triangle and the gradients and Hessians associated with the vertices
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like...
Problems of Reverse Engineering type are recurrent in computer graphics. They consist in the reconst...
In practical applications, we usually use surfaces of lower degree and less number of patches to int...
Given a three-dimensional (3D) array of function values Fijk on a rectilinear grid, the marching cub...
International audienceTriangular Bezier patches are an important tool for defining smooth surfaces o...
This paper presents a new algorithm for constructing tangent plane continuous (G1) surfaces with pie...
The paper presents a technique for construction of Cn rational Bezier spline surfaces by interpolat...
This work was also published as a Rice University thesis/dissertation: http://hdl.handle.net/1911/16...
Interpolation of triangular meshes is a subject of great interest in many computer graphics related ...
We propose an approach to model a smooth surface from a surface triangulation by implicit surface pa...
International audienceWe consider the problem of creating a smooth parametric polynomial surface int...
This paper describes techniques for the piecewise linear approximation of trimmed NURBS surfaces. Th...
none4siParametric curved shape surface schemes interpolating vertices and normals of a given triangu...
Un problème récurrent en informatique graphique est la reconstruction d'objets à partir de nuages de...
A recent use of triangular Bézier patches is in computer graphics, where they are used for rendering...
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like...
Problems of Reverse Engineering type are recurrent in computer graphics. They consist in the reconst...
In practical applications, we usually use surfaces of lower degree and less number of patches to int...
Given a three-dimensional (3D) array of function values Fijk on a rectilinear grid, the marching cub...
International audienceTriangular Bezier patches are an important tool for defining smooth surfaces o...
This paper presents a new algorithm for constructing tangent plane continuous (G1) surfaces with pie...
The paper presents a technique for construction of Cn rational Bezier spline surfaces by interpolat...
This work was also published as a Rice University thesis/dissertation: http://hdl.handle.net/1911/16...
Interpolation of triangular meshes is a subject of great interest in many computer graphics related ...
We propose an approach to model a smooth surface from a surface triangulation by implicit surface pa...
International audienceWe consider the problem of creating a smooth parametric polynomial surface int...
This paper describes techniques for the piecewise linear approximation of trimmed NURBS surfaces. Th...
none4siParametric curved shape surface schemes interpolating vertices and normals of a given triangu...
Un problème récurrent en informatique graphique est la reconstruction d'objets à partir de nuages de...
A recent use of triangular Bézier patches is in computer graphics, where they are used for rendering...
This paper introduces a procedure for the calculation of the vertex positions in Marching-Cubes-like...
Problems of Reverse Engineering type are recurrent in computer graphics. They consist in the reconst...
In practical applications, we usually use surfaces of lower degree and less number of patches to int...