Even self generated facial expression could hypothetically affect emotional engagement in narrative and with it possibly even other aspects of narrative engagement. This thesis evaluates effects of using player's facial emotional expressions as a game decision input in a social situation on narrative engagement and its dimensions. To evaluate this, players' experiences from each of the versions of for this purpose developed game are collected, compared and analysed. The data collection is conducted through Busselle's and Bilandzic's (2009) narrative engagement scale, additional questions, observations and short interview with focus on characters and goals. Effects on narrative engagement couldn't be statistically proven. However, from the a...
Emotional game agents (EGA) present a way to provide real-time verbal feedback to the player in an i...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
Interactive storytelling balances the desire to create dynamic, engaging experiences around characte...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Personality modeling is important in order to create character variation ingames. Character variatio...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
Emotional game agents (EGA) present a way to provide real-time verbal feedback to the player in an i...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
Interactive storytelling balances the desire to create dynamic, engaging experiences around characte...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Personality modeling is important in order to create character variation ingames. Character variatio...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
Abstract. The topic of interactive narrative has been under research for many years. While there has...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
Emotional game agents (EGA) present a way to provide real-time verbal feedback to the player in an i...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
In this paper we report on an affective gaming interface and a user study which evaluates user respo...