The aim of this thesis is to demonstrate a methodological approach to explore a potential connection between player types and preferences in emotional character attachments. To do so, the thesis investigates connections between player types and emotional attachments to NPCs by conducting two studies. Study 1 provides general data about the audience of Detroit: Become Human (2018) through a survey about player types and how players feel about NPCs from the game, and forms three hypotheses. Study 2 tests the hypotheses through a second survey. The results demonstrate how to gather data regarding player types and preferences, indicates that Performers prefer to form relationships with NPCs that display traits related to a Close Friend attachme...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
While player characters (PCs) are the key element in engaging players in narrative games, the experi...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
The present study examined the relationship between personality and character preferences in fantasy...
A study was conducted in two parts to first validate a new questionnaire, the GDP-I, measuring game ...
The personality traits of NPC characters are key elements in the complex interactions within games. ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
While player characters (PCs) are the key element in engaging players in narrative games, the experi...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
Even self generated facial expression could hypothetically affect emotional engagement in narrative ...
The present study examined the relationship between personality and character preferences in fantasy...
A study was conducted in two parts to first validate a new questionnaire, the GDP-I, measuring game ...
The personality traits of NPC characters are key elements in the complex interactions within games. ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...