The interactive nature of video games provides a plethora of emotional experiences to its players through their in-game narratives. While video games traditionally provide hedonic entertainment, non- hedonic uses of video games have also been recently explored for possibilities of using video games to incite good. Despite the potential of emotions provided in video game narratives to influence human behavioral tendencies, few studies have studied or compared the effect of positive or negative emotional experiences on motivating prosocial behaviour. This study examined the impact of positive or negative emotions experienced in an in-game narrative on individuals' prosocial tendencies. Results showed that participants who had been exposed to ...
There is a growing population of studies concerning the effects of video games on people\u27s prosoc...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
This study aimed to investigate how video games can positively affect individuals, and how they perc...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
Previous studies on the positive effects of video games have suggested that prosocial behavior obser...
While violent media has adverse effects on cognition, emotion and behavior, prosocial content promot...
peer reviewedWhile violent media has adverse effects on cognition, emotion and behavior, prosocial c...
Past research provided abundant evidence that exposure to violent video games increases aggressive t...
ABSTRACT\ud THE EFFECTS OF PRO-SOCIAL VIDEO GAMES ON EMPATHY\ud by\ud Simon Kamil Salem\ud Master of...
Mood drives our daily life actions. Despite the common thought, it has been showed that a negative a...
The primary aim of the current study was to explore the extent to which videogame helping behaviour ...
Video games provide excellent opportunities for people to manage their emotional well-being in every...
Mood drives our daily life actions. Despite the common thought, it has been showed that a negative a...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
There is a growing population of studies concerning the effects of video games on people\u27s prosoc...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
This study aimed to investigate how video games can positively affect individuals, and how they perc...
The interactive nature of video games provides a plethora of emotional experiences to its players th...
Previous studies on the positive effects of video games have suggested that prosocial behavior obser...
While violent media has adverse effects on cognition, emotion and behavior, prosocial content promot...
peer reviewedWhile violent media has adverse effects on cognition, emotion and behavior, prosocial c...
Past research provided abundant evidence that exposure to violent video games increases aggressive t...
ABSTRACT\ud THE EFFECTS OF PRO-SOCIAL VIDEO GAMES ON EMPATHY\ud by\ud Simon Kamil Salem\ud Master of...
Mood drives our daily life actions. Despite the common thought, it has been showed that a negative a...
The primary aim of the current study was to explore the extent to which videogame helping behaviour ...
Video games provide excellent opportunities for people to manage their emotional well-being in every...
Mood drives our daily life actions. Despite the common thought, it has been showed that a negative a...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
There is a growing population of studies concerning the effects of video games on people\u27s prosoc...
The high levels of violence in video games have often been linked to an apparent decrease in empathy...
This study aimed to investigate how video games can positively affect individuals, and how they perc...