Dissatisfied with the inefficiency and inadequacy of the “learning from experience” methodology in determining user reaction to their location-aware games, Blink approached two local universities, experienced in evaluation techniques deployed in human computer interaction, to form a partnership to address the evaluation of their creations. In this paper we present two examples of Blink's previous work to show the limitations of the common sense approach to evaluation as applied to the design of location aware events. Many unanswered questions relating to the gauging of user experiences are enumerated as the product of reflection on the experiences gained as a result of these location-aware games implementations. We then touch briefly on a t...
We present a study of people’s use of positional information as part of a collaborative location-ba...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
This book approaches Location Based Mobile Games from a design perspective, investigating the peculi...
Experience maps are a convenient tool for any discipline that involves UX processes or methods to op...
This paper was published in the peer-reviewed journal Personal and Ubiquitous Computing 15 (1) and p...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
This paper compares two kinds of educational treatment within location-based game approach; learning...
Location-aware augmented reality games provide players with a rich and potentially unlimited range o...
When employing a User-Centered Design (UCD) approach for the development of an interactive system, t...
Designing Augmented Reality location aware games requires an understanding of how form and content ...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
This paper argues that the design of interactive installations for museums and other heritage sites ...
There is a growing interest of government bodies and NGOs in using (serious) video games in awarenes...
Game analytics has grown from a trend to a norm in almost all types of games, and with the availabil...
We present a study of people’s use of positional information as part of a collaborative location-ba...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
This book approaches Location Based Mobile Games from a design perspective, investigating the peculi...
Experience maps are a convenient tool for any discipline that involves UX processes or methods to op...
This paper was published in the peer-reviewed journal Personal and Ubiquitous Computing 15 (1) and p...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
This paper compares two kinds of educational treatment within location-based game approach; learning...
Location-aware augmented reality games provide players with a rich and potentially unlimited range o...
When employing a User-Centered Design (UCD) approach for the development of an interactive system, t...
Designing Augmented Reality location aware games requires an understanding of how form and content ...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
This paper argues that the design of interactive installations for museums and other heritage sites ...
There is a growing interest of government bodies and NGOs in using (serious) video games in awarenes...
Game analytics has grown from a trend to a norm in almost all types of games, and with the availabil...
We present a study of people’s use of positional information as part of a collaborative location-ba...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
This book approaches Location Based Mobile Games from a design perspective, investigating the peculi...