This paper argues that the design of interactive installations for museums and other heritage sites should be concerned with understanding, supporting and augmenting visitors 19 lived experiences in context, thus their ability to actively participate in an exhibition. We use the concept of 18place 19 to refer to the physical environment as it is invested by the qualities of human experience, and to placemaking as the active process of connecting and relating to locations that become meaningful in our lives. We will discuss some of the limitations of existing heritage technologies in considering aspects of active place experience, and will argue how a place-sensitive approach can lead to successful interaction design whereby people establis...
This thesis describes how an interaction design approach is used to encourage museum community invol...
Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the ...
The goal of this practice-led research is to explore how tangible interaction can be used to create ...
This paper presents a dialogical approach to place, people and technology in museums. The approach h...
This article examines visitor interactions with and through a physical/digital installation designed...
With my practice-based PhD, I intended to broaden current practice in exhibition design by means of...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
Memoryscapes presents a detailed case-study of a design-led inquiry concerning the development of im...
This paper presents current research on the design, deployment and evaluation of tangible interactio...
The last two decades have seen a growing trend towards increasing the accessibility to cultural heri...
This paper argues how a more reflective design practice that embraces critical discourses can transf...
This paper presents current research on the design and evaluation of tangible interaction within hou...
My abracadabra wish for interaction design is for the field to take a renewed look at heritage as a ...
peer-reviewedIn this paper we will outline our approach to studying and understanding place as a n...
In this paper we discuss how geographical notions of space and place can aid designers in creating m...
This thesis describes how an interaction design approach is used to encourage museum community invol...
Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the ...
The goal of this practice-led research is to explore how tangible interaction can be used to create ...
This paper presents a dialogical approach to place, people and technology in museums. The approach h...
This article examines visitor interactions with and through a physical/digital installation designed...
With my practice-based PhD, I intended to broaden current practice in exhibition design by means of...
The design of location-based games (LBGs) for cultural heritage should ensure the active participati...
Memoryscapes presents a detailed case-study of a design-led inquiry concerning the development of im...
This paper presents current research on the design, deployment and evaluation of tangible interactio...
The last two decades have seen a growing trend towards increasing the accessibility to cultural heri...
This paper argues how a more reflective design practice that embraces critical discourses can transf...
This paper presents current research on the design and evaluation of tangible interaction within hou...
My abracadabra wish for interaction design is for the field to take a renewed look at heritage as a ...
peer-reviewedIn this paper we will outline our approach to studying and understanding place as a n...
In this paper we discuss how geographical notions of space and place can aid designers in creating m...
This thesis describes how an interaction design approach is used to encourage museum community invol...
Petrelli et al. (2013) propose a movement that would empower curators, artists and designers in the ...
The goal of this practice-led research is to explore how tangible interaction can be used to create ...