Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player’s sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games
Technologia wirtualnej rzeczywistości pozwala użytkownikowi na poczucie własnej obecności (presence...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
A large body of literature is concerned with models of presence-the sensory illusion of being part o...
peer reviewedLocation-aware augmented reality games provide players with a rich and potentially unli...
peer reviewedDesigning Augmented Reality location aware games requires an understanding of how form...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
Presence measurements are traditionally using a variety of subjective and objective measures. Howev...
As well as popularising location-based games, Pokémon GO helped connect location-based play with aug...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Presence measurements are traditionally using a variety of subjective and objective measures. Howeve...
While augmented reality research has grown into a mature field over the last years, the aspects of s...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
While augmented reality research has grown into a mature field over the last years, the aspects of s...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Technologia wirtualnej rzeczywistości pozwala użytkownikowi na poczucie własnej obecności (presence...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
A large body of literature is concerned with models of presence-the sensory illusion of being part o...
peer reviewedLocation-aware augmented reality games provide players with a rich and potentially unli...
peer reviewedDesigning Augmented Reality location aware games requires an understanding of how form...
peer reviewedThis paper presents an overview of a study of 24 people who used an augmented reality ...
Presence measurements are traditionally using a variety of subjective and objective measures. Howev...
As well as popularising location-based games, Pokémon GO helped connect location-based play with aug...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Presence measurements are traditionally using a variety of subjective and objective measures. Howeve...
While augmented reality research has grown into a mature field over the last years, the aspects of s...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
While augmented reality research has grown into a mature field over the last years, the aspects of s...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
Technologia wirtualnej rzeczywistości pozwala użytkownikowi na poczucie własnej obecności (presence...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
A large body of literature is concerned with models of presence-the sensory illusion of being part o...