Moving through a virtual environment that is larger than the physical space in which the participant operates has been a challenge since the early days of virtual reality. Many different methods have been proposed, such as joystick-based navigation, walking in place where the participant makes walking movements but is stationary in the physical space, and redirected walking where the environment is surreptitiously changed giving the illusion of walking in a long straight line in the virtual space but maybe a circle in the physical space. Each type of method has its limitations, ranging from simulator sickness to still requiring more physical space than is available. Stimulated by the COVID-19 lockdown, we developed a new method of locomotio...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
This article provides longitudinal data for when participants learned to travel with a walking metap...
This article provides longitudinal data for when participants learned to travel with a walking metap...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Abstract—Redirected walking algorithms imperceptibly rotate a virtual scene and scale movements to g...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
This article provides longitudinal data for when participants learned to travel with a walking metap...
This article provides longitudinal data for when participants learned to travel with a walking metap...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Abstract—Redirected walking algorithms imperceptibly rotate a virtual scene and scale movements to g...
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons ...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even tho...
This article provides longitudinal data for when participants learned to travel with a walking metap...
This article provides longitudinal data for when participants learned to travel with a walking metap...