Redirected walking has gained popularity in recent years as a way of enhancing the safety of users immersed in a virtual reality simulation and of extending the amount of space that can be simulated in a virtual environment (VE). Limits imposed by the available physical space and functional tracking area are overcome by inducing immersed users to veer imperceptibly in a way that prevents them from leaving the confines of the tracking space. Redirected walking has been shown to be feasible at levels below noticeable thresholds and to function without increasing the incidence of simulator sickness. The present studies demonstrate that redirected walking can function without negatively impacting memory for spatial locations of landmarks in a V...
Redirected walking allows users of virtual reality applications to explore virtual environments larg...
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate vir...
80 m Figure 1: Illustration of walked paths of the real world (left) and in Virtual Tübingen (right...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Several authors have identified benefits from allowing users to move through a virtual environment (...
Several authors have identified benefits from allowing users to move through a virtual environment (...
Abstract—Redirected walking algorithms imperceptibly rotate a virtual scene and scale movements to g...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Several authors have identified benefits from allowing users to move through a virtual environment (...
Performing real walking in a virtual environment has been consistently shown to invoke a strong sens...
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). Ho...
Virtual reality users wearing head-mounted displays can experience the illusion of walking in any di...
Redirected walking allows users of virtual reality applications to explore virtual environments larg...
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate vir...
80 m Figure 1: Illustration of walked paths of the real world (left) and in Virtual Tübingen (right...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
Several authors have identified benefits from allowing users to move through a virtual environment (...
Several authors have identified benefits from allowing users to move through a virtual environment (...
Abstract—Redirected walking algorithms imperceptibly rotate a virtual scene and scale movements to g...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s locatio...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Several authors have identified benefits from allowing users to move through a virtual environment (...
Performing real walking in a virtual environment has been consistently shown to invoke a strong sens...
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). Ho...
Virtual reality users wearing head-mounted displays can experience the illusion of walking in any di...
Redirected walking allows users of virtual reality applications to explore virtual environments larg...
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate vir...
80 m Figure 1: Illustration of walked paths of the real world (left) and in Virtual Tübingen (right...