NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supporting roles. This work seeks to flip that paradigm and place the player in the role of support for the goals of a small collection of NPCs enabling a new kind of AI-driven gameplay. Built on a world simulation where NPCs can take action according to their goals and knowledge of the world state and a conversation space in which the NPC is able to report their actions and exchange information with the player, this prototype AI-based game design explores a new player-NPC interaction in which player conversational actions indirectly influence the NPC simulation. In this paper we discuss the architecture, provide a design postmortem, and report the results of pla...
Immersive virtual environments provide users with the opportunity to escape from the real world, but...
A number of recent, highly successful games have shown that there is a demand for the personalities,...
Immersive virtual environments provide users with the opportunity to escape from the real world, but...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, ...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
Abstract. Artificial Intelligence in games has historically focused on providing a challenging oppon...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
This paper explores the impact that spontaneous independent NPC dialogues have upon the player exper...
This paper explores the impact that spontaneous independent NPC dialogues have upon the player exper...
This paper explores the impact that spontaneous independent NPC dialogues have upon the player exper...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
Abstract — Chatterbots are computer programs that simulate intelligent conversation. They are situat...
Immersive virtual environments provide users with the opportunity to escape from the real world, but...
A number of recent, highly successful games have shown that there is a demand for the personalities,...
Immersive virtual environments provide users with the opportunity to escape from the real world, but...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, ...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
Abstract. Artificial Intelligence in games has historically focused on providing a challenging oppon...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
This paper explores the impact that spontaneous independent NPC dialogues have upon the player exper...
This paper explores the impact that spontaneous independent NPC dialogues have upon the player exper...
This paper explores the impact that spontaneous independent NPC dialogues have upon the player exper...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
Abstract — Chatterbots are computer programs that simulate intelligent conversation. They are situat...
Immersive virtual environments provide users with the opportunity to escape from the real world, but...
A number of recent, highly successful games have shown that there is a demand for the personalities,...
Immersive virtual environments provide users with the opportunity to escape from the real world, but...