A number of recent, highly successful games have shown that there is a demand for the personalities, moods, and relationships of Non Player Characters ' (NPCs) to be made the focus of game-play. In order for this shift of focus to take place, agent architectures used to create NPCs must be augmented with models of these aspects of characters’ personae. These models must then be used to drive characters ' behaviour. This paper will present the µ-SIC system, a component of an intelligent agent architecture designed for the creation of NPCs for computer games. µ-SIC uses a number of quantitative psychological models to simulate characters’ personalities, moods and relationships. The values of these models are used as inputs to an Art...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic an...
In recent years, emotional computing has found an important application do-main in the field of inte...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
This thesis presents a fully integrated and modular framework for social and emotional game companio...
The creation of game characters with realistic behavior is an ongoing concern in the gaming and seri...
This paper proposes a new perspective, based on the concept of social masks, for the simulation of a...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
We present a novel computational model of emotion, personality and social relationships, implemented...
Abstract. The paper reports work to create believable autonomous Non Player Characters in Video game...
We present a novel computational model of emotion, personality and social relationships, implemented...
This thesis presents a fully integrated and modular framework for social and emotional game companio...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
TCD-CS-2001-20In the past, games development has been driven by the need to achieve more realistic g...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic an...
In recent years, emotional computing has found an important application do-main in the field of inte...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
This thesis presents a fully integrated and modular framework for social and emotional game companio...
The creation of game characters with realistic behavior is an ongoing concern in the gaming and seri...
This paper proposes a new perspective, based on the concept of social masks, for the simulation of a...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
We present a novel computational model of emotion, personality and social relationships, implemented...
Abstract. The paper reports work to create believable autonomous Non Player Characters in Video game...
We present a novel computational model of emotion, personality and social relationships, implemented...
This thesis presents a fully integrated and modular framework for social and emotional game companio...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
Abstract—Incorporating intelligence and social behaviours into virtual worlds for learning is becomi...
TCD-CS-2001-20In the past, games development has been driven by the need to achieve more realistic g...
Based on the recent surge in interest in both academia and the games industry in character-based AI,...
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic an...
In recent years, emotional computing has found an important application do-main in the field of inte...