A first-person perspective role-playing game by its very nature attempts to create a sense of presence by fostering a deep connection between a user and her avatar. However, the current communication interfaces found within such environments endanger this connection by both forcing the player to consider the interface instead of the game and removing control over the character’s behavior from the player. In this paper, we first describe an algorithm which allows users to initiate dialogue with artificial agents in a manner that more closely mirrors normal human interaction. We then describe techniques to increase the realism of the behavior of agents while in the presence of a conversation initiation
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
Abstract. Artificial Intelligence in games has historically focused on providing a challenging oppon...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. ...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old...
In Massively Multiplayer Online Role Playing Games (MMORPG) you act and react on other players avata...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supporting roles. Thi...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Realism for synthetic characters, both in computer games and conversational agent mediated applicati...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
: Although avatars may resemble communicative interface agents, they have for the most part not prof...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
Abstract. Artificial Intelligence in games has historically focused on providing a challenging oppon...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
A first-person perspective role-playing game by its very nature attempts to create a sense of presen...
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. ...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supportingroles. This...
In computer games, interaction with NPCs have not changed much over time. In Virtual Reality the old...
In Massively Multiplayer Online Role Playing Games (MMORPG) you act and react on other players avata...
NPCs (Non-Player Characters) are a staple of video games, filling all kinds of supporting roles. Thi...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Dialogue in commercial games is largely created by teams of writers and designers who hand-author ev...
Realism for synthetic characters, both in computer games and conversational agent mediated applicati...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
: Although avatars may resemble communicative interface agents, they have for the most part not prof...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...
Abstract. Artificial Intelligence in games has historically focused on providing a challenging oppon...
International audienceVirtual Reality and immersive experiences, which allow players to share the sa...