As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve players’ continuance use intention with mobile AR games is critical. Drawing upon the uses and gratifications (U&G) theory, we investigated the effects of four major gratifications – content, process, social, and technology – and other factors on continuance intention to play mobile AR games. Data collected from 280 Pokémon Go players were used to address research questions. Partial least squares method was employed to assess the relationships in the model and multigroup analysis was conducted based on survey participants’ demographics and their gaming experience. Content gratification (i.e., catching Pokémon), process gratification (i.e., entertai...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
As the growth of game industry, only few Studies in mobile games, and also focused on pre-adopting w...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve player...
Pokémon Go was the first mobile Augmented Reality (AR) game that made it to the top of the download ...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
The fast development of technologies such as Location-Based Service (LBS) and Augmented-Reality (AR)...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among th...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
This research-in-progress paper aims to propose a framework for predicting use continuance and subse...
Massively multiplayer online games (MMOGs) have been one of the fastest growing online entertainment...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
As the growth of game industry, only few Studies in mobile games, and also focused on pre-adopting w...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve player...
Pokémon Go was the first mobile Augmented Reality (AR) game that made it to the top of the download ...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
The fast development of technologies such as Location-Based Service (LBS) and Augmented-Reality (AR)...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among th...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
This research-in-progress paper aims to propose a framework for predicting use continuance and subse...
Massively multiplayer online games (MMOGs) have been one of the fastest growing online entertainment...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
As the growth of game industry, only few Studies in mobile games, and also focused on pre-adopting w...
While online gaming has become immensely popular today, game developers and marketers face stiff com...