Pokémon Go was the first mobile Augmented Reality (AR) game that made it to the top of the download charts of mobile applications. However, very little is known about this new generation of mobile online Augmented Reality (AR) games. Existing media usage and technology acceptance theories provide limited applicability to the understanding of its users. Against this background, this research provides a comprehensive framework that incorporates findings from uses & gratification theory (U>), technology acceptance and risk research as well as flow theory. The proposed framework aims at explaining the drivers of attitudinal and intentional reactions, such as continuance in gaming or willingness to conduct in-app purchases. A survey among 642 ...
Purpose Although location-based augmented reality (AR) games are popular in recent years, the motiv...
Augmented reality (AR) greatly diffused into the public consciousness in the last years, especially ...
We conceptualize the mobile game Pokémon Go as a service provider aiming to offer customers value pr...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
The fast development of technologies such as Location-Based Service (LBS) and Augmented-Reality (AR)...
In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among th...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve player...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
This study aims to understand the impacts of Pokémon GO, a popular location-based augmented reality ...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
Purpose Although location-based augmented reality (AR) games are popular in recent years, the motiv...
Augmented reality (AR) greatly diffused into the public consciousness in the last years, especially ...
We conceptualize the mobile game Pokémon Go as a service provider aiming to offer customers value pr...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts ...
The fast development of technologies such as Location-Based Service (LBS) and Augmented-Reality (AR)...
In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among th...
The aim of this study was to reveal if there is literature about who’s still playing Pokémon Go two ...
Pokémon Go arguably depicts the most popular adoption of augmented reality (AR) technology on any pl...
The purpose of this study is to provide insights into player experiences and motivations in Pokémon ...
As mobile augmented reality (AR) games enter the maturity stage, understanding how to improve player...
This research examines motives for engagement in Augmented Reality (AR) games. The research field ex...
Augmented Reality (AR) combines real and virtual objects, provides opportunities for real-time inter...
This study aims to understand the impacts of Pokémon GO, a popular location-based augmented reality ...
The mobile gaming phenomenon Pokémon Go is one of the first successful mainstream games to feature a...
Purpose Although location-based augmented reality (AR) games are popular in recent years, the motiv...
Augmented reality (AR) greatly diffused into the public consciousness in the last years, especially ...
We conceptualize the mobile game Pokémon Go as a service provider aiming to offer customers value pr...