In this paper, we address the challenge of Nash equilibrium (NE) seeking in non-cooperative convex games with partial-decision information. We propose a distributed algorithm, where each agent refines its strategy through projected-gradient steps and an averaging procedure. Each agent uses estimates of competitors' actions obtained solely from local neighbor interactions, in a directed communication network. Unlike previous approaches that rely on (strong) monotonicity assumptions, this work establishes the convergence towards a NE under a diagonal dominance property of the pseudo-gradient mapping, that can be checked locally by the agents. Further, this condition is physically interpretable and of relevance for many applications, as it sug...
This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each p...
This article considers a distributed Nash equilibrium seeking problem, where the players only have p...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
We study distributed algorithms for finding a Nash equilibrium (NE) in a class of non-cooperative co...
We consider the Nash equilibrium problem in a partial-decision information scenario. Specifically, e...
We design a distributed algorithm for learning Nash equilibria over time-varying communication netwo...
We design a distributed algorithm for learning Nash equilibria over time-varying communication netwo...
This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-clus...
Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the...
We consider the problem of distributed Nash equilibrium seeking over networks. In this setting, age...
We consider the problem of distributed Nash equilibrium seeking over networks. In this setting, age...
We address the Nash equilibrium problem in a partial-decision information scenario, where each agent...
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregat...
This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each p...
This article considers a distributed Nash equilibrium seeking problem, where the players only have p...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
We study distributed algorithms for finding a Nash equilibrium (NE) in a class of non-cooperative co...
We consider the Nash equilibrium problem in a partial-decision information scenario. Specifically, e...
We design a distributed algorithm for learning Nash equilibria over time-varying communication netwo...
We design a distributed algorithm for learning Nash equilibria over time-varying communication netwo...
This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-clus...
Distributed optimization and Nash equilibrium (NE) seeking problems have drawn much attention in the...
We consider the problem of distributed Nash equilibrium seeking over networks. In this setting, age...
We consider the problem of distributed Nash equilibrium seeking over networks. In this setting, age...
We address the Nash equilibrium problem in a partial-decision information scenario, where each agent...
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregat...
This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each p...
This article considers a distributed Nash equilibrium seeking problem, where the players only have p...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...