We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.Comment: 14 pages, 4 figure
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggre...
Continuous-time gradient-based Nash equilibrium seeking algorithms enjoy a passivity property under ...
In this paper, we explore aggregative games over networks of multi-integrator agents with coupled co...
This paper aims to design a distributed coordination algorithm for solving a multi-agent decision pr...
This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each p...
In this paper, we present three distributed algorithms to solve a class of Generalized Nash Equilibr...
This paper introduces a consensus-based generalized multi-population aggregative game coordination a...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...
This paper explores aggregative games in a network of general linear systems subject to external dis...
We design a distributed algorithm for learning Nash equilibria over time-varying communication netwo...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggre...
Continuous-time gradient-based Nash equilibrium seeking algorithms enjoy a passivity property under ...
In this paper, we explore aggregative games over networks of multi-integrator agents with coupled co...
This paper aims to design a distributed coordination algorithm for solving a multi-agent decision pr...
This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each p...
In this paper, we present three distributed algorithms to solve a class of Generalized Nash Equilibr...
This paper introduces a consensus-based generalized multi-population aggregative game coordination a...
In this paper, we propose an asynchronous distributed algorithm for the computation of generalized N...
This paper explores aggregative games in a network of general linear systems subject to external dis...
We design a distributed algorithm for learning Nash equilibria over time-varying communication netwo...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggre...
Continuous-time gradient-based Nash equilibrium seeking algorithms enjoy a passivity property under ...