This release represent the supplementary software for the paper Coastal Ocean Forecasting on the GPU using a Two-Dimensional Finite-Volume Scheme by André Rigland Brodtkorb and Håvard Heitlo Holm. It contains the software described in the paper, and Jupyter notebooks for setting up and running and visualizing the numerical experiments. The folder gpu_ocean/papers/realisticSimulations contains the code specific to this work.This work is supported by the Research Council of Norway (RCN) through grant number 250935 (GPU Ocean)
Abstract—ROMS is software that models and simulates an ocean region using a finite difference grid a...
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simul...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
In this work, we take a modern high-resolution finite-volume scheme for solving the rotational shall...
This release represent the supplementary software for the paper Data Assimilation for Ocean Drift Tr...
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
This release represent the supplementary software for the paper Massively Parallel Implicit Equal-We...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
Graphics processing unit (GPU) has become a powerful computation platform not only for graphic rende...
This thesis presents research on efficient, massively parallel methods and algorithms related to sho...
2019-02-15The aim of this dissertation is to democratize high-order and high-performance coastal wav...
ROMS is software that models and simulates an ocean region using a finite difference grid and time s...
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
Abstract—ROMS is software that models and simulates an ocean region using a finite difference grid a...
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simul...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
In this work, we take a modern high-resolution finite-volume scheme for solving the rotational shall...
This release represent the supplementary software for the paper Data Assimilation for Ocean Drift Tr...
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
This release represent the supplementary software for the paper Massively Parallel Implicit Equal-We...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
Graphics processing unit (GPU) has become a powerful computation platform not only for graphic rende...
This thesis presents research on efficient, massively parallel methods and algorithms related to sho...
2019-02-15The aim of this dissertation is to democratize high-order and high-performance coastal wav...
ROMS is software that models and simulates an ocean region using a finite difference grid and time s...
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
Abstract—ROMS is software that models and simulates an ocean region using a finite difference grid a...
In this paper, we present a GPU implementation of a two-dimensional shallow water model. Water simul...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...