[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest features of programmable graphics processors (GPU). Ft differs from previous works in three aspects: adaptive GPU-based ocean surface tessellation, sophisticated optical effects for shallow water, and spray dynamics for oscillating waves. Our tessellation scheme not only offers easier level-of-detail (LOD) control but also avoids the loading of vertex attributes from CPU to GPU at each frame. The object-space wave sampling approach allows us to produce sophisticated optical effects for shallow water and implement a state-preserving particle system for simulating spray motions interactively.[[fileno]]2030237030003[[department]]資訊工程學
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocea...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
This research simulates one of the natural phenomena, the ocean wave. Our goal is to be able to simu...
Ocean stimulation is important for computer animation, games, and other virtual reality applications...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
The scope of this work is to implement a realistic looking ocean simulator with a ship floating on t...
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocea...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
Real-time water-related phenomena play an important part in modern video games and interactive appli...
This research simulates one of the natural phenomena, the ocean wave. Our goal is to be able to simu...
Ocean stimulation is important for computer animation, games, and other virtual reality applications...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
The scope of this work is to implement a realistic looking ocean simulator with a ship floating on t...
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
Figure 1: Pictures from our breaking wave animation. This paper presents a procedural model for ocea...