Pure quadrilateral meshes are preferred when using shell-based structural analysis solvers since they provide more accurate results if compared to triangular or mixed meshes. Triangulations of complex trimmed surfaces (as con- structed in CAD) can be always generated and any triangle can be subdivided into three quadrilaterals by splitting the sides and introducing a new vertex at the centroid. Therefore, the conversion of a triangular mesh into a fully quadded conformal mesh is straightforward, and if the source triangulation is watertight, the resultant quad mesh maintains that property. However, triangle splitting implies that the quads inherit the original triangle shapes and the resulting mesh presents a very large number of irregular ...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Figure 1: (Left) Quadrangulations of N-sided patches using our algorithm, where 2 ≤ N ≤ 6. Our algor...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Figure 1: (Left) Quadrangulations of N-sided patches using our algorithm, where 2 ≤ N ≤ 6. Our algor...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
An algorithm is proposed to generate quadrilateral elements over a triangular element mesh by select...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
International audienceTriangle meshes have been nearly ubiquitous in computer graphics, and a large ...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structure...
Figure 1: (Left) Quadrangulations of N-sided patches using our algorithm, where 2 ≤ N ≤ 6. Our algor...