Introduction of video games to education has brought a series of possibilities, but also problems and doubts regarding true potentialities. This integrated process in the progressive digitalization of classrooms has put into evidence a series of issues on how and what for video games can be used for learning. The purpose of this study is to create a little map of this topic, in which we will approach the notion of Serious Games and some learning experiences that have used these tools in educational contexts. We place some basic notions regarding the possibilities of teaching with video games and formulate criticisms and considerations on the path to follow in coming years.La introducción de los videojuegos en la educación ha planteado una s...
The utilization of videogames is not too common due to their consideration as an element that interf...
Throughout history, it has been often hypothesised on the reasons underlying game and play. Whatever...
The useof information and communication technologies in theteaching-learning-processesbring two pers...
The introduction of video games in education has raised a number of possibilities, but also problems...
La introducción de los videojuegos en la educación ha planteado una serie de posibilidades, pero tam...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Curricular materials are teachers’ tools used for their teaching development which mediate the teach...
In this paper we reflect on the relationship of games, cognitive development and educational process...
Education mediated by video games is a way of working that is increasingly more evident. Along this ...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Video games in a learning environ-ment and their application to the educational world has become a c...
A lo largo de la historia, numerosas teorías han tenido como objetivo explicar las razones que subya...
Among the great didactic possibilities that information technology offers, video games are one of t...
La integración de las tecnologías digitales en los espacios educativos depende, en buena medida, de ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
The utilization of videogames is not too common due to their consideration as an element that interf...
Throughout history, it has been often hypothesised on the reasons underlying game and play. Whatever...
The useof information and communication technologies in theteaching-learning-processesbring two pers...
The introduction of video games in education has raised a number of possibilities, but also problems...
La introducción de los videojuegos en la educación ha planteado una serie de posibilidades, pero tam...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
Curricular materials are teachers’ tools used for their teaching development which mediate the teach...
In this paper we reflect on the relationship of games, cognitive development and educational process...
Education mediated by video games is a way of working that is increasingly more evident. Along this ...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Video games in a learning environ-ment and their application to the educational world has become a c...
A lo largo de la historia, numerosas teorías han tenido como objetivo explicar las razones que subya...
Among the great didactic possibilities that information technology offers, video games are one of t...
La integración de las tecnologías digitales en los espacios educativos depende, en buena medida, de ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
The utilization of videogames is not too common due to their consideration as an element that interf...
Throughout history, it has been often hypothesised on the reasons underlying game and play. Whatever...
The useof information and communication technologies in theteaching-learning-processesbring two pers...