The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces of an object. A method is presented here for performing this calculation for a new and powerful class of objects, those defined by sweeping a sphere of varying radius along a 3D trajectory. When polynomials are used for the parametrization of the centre and radius of the sphere, the intersection problem reduces to the location of the roots of a polynomial. An implementation is presented, together with sample applications
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...
This paper describes an algorithm that uses ray t racing techniques to display bivariate polynomial...
This paper describes an algorithm that uses ray tracing techniques to display bivariate polynomial s...