The crucial step in a program based on ray tracing is the calculation of the intersection of a line with an object. In this paper, algorithms are presented for performing this calculation for objects defined by sweeping a planar cubic spline through space. Translational, rotational, and conic sweeping are treated. Besides solutions for the exact calculation, rectangle tests for improving efficiency are given. Possible extensions and improvements are discussed
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Abstract:- Intersection algorithms are very important in computation of geometrical problems. Algori...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, ...
Among the various techniques for displaying solid objects, ray tracing is the most popular method fo...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Abstract:- Intersection algorithms are very important in computation of geometrical problems. Algori...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The crucial step in a program based on ray tracing is the calculation of the intersection of a line ...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
The basic calculation underlying ray tracing is that of the intersection of a line with the surfaces...
Ray-tracing algorithm is very used to produce realistic synthetic images in Computer Graphics. Yet, ...
Among the various techniques for displaying solid objects, ray tracing is the most popular method fo...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
We present new algorithms for efficient ray tracing of three procedurally defined objects: fractal s...
Abstract:- Intersection algorithms are very important in computation of geometrical problems. Algori...