The research on Tangible Interaction (TI) has been inspired by many different disciplines, including psychology, sociology, engineering and human-computer interaction (HCI). Now that the field is getting more mature, in the sense that basic technologies and interaction paradigms have been explored, we observe a growing potential for a more design-oriented research approach. We suggest that there are several arguments for this proposed broadening of the TI-perspective: 1) the need for designing products within contexts-of-use that are much more challenging and diverse than the task-oriented desktop (or tabletop) systems that mostly inspire us today, 2) the interest to also design TI starting from existing physical activities instead of only ...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
Tangible interaction is a growing area of humancomputer interaction research that has become popular...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
The practice-oriented turn in social sciences has implied a series of fundamental consequences and d...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
Tangible interaction is a growing area of humancomputer interaction research that has become popular...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
The practice-oriented turn in social sciences has implied a series of fundamental consequences and d...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...
There is a long history of creative encounters between tangible interface design and the Arts. Howev...