In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a result, numerous systems, theories and frameworks have been developed with this vision in mind. This has led to various instantiations of TI that seem developed to make digital information tangible, rather than to optimally use and combine all important qualities of TI. We believe that TI has more to offer than what has been used advantageously so far. Therefore, this paper reflects on the foundations of TI and identifies three qualities of control and representation in TI based on existing systems, theories and frameworks
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of humancomputer interaction research that has become popular...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
This paper examines the issues surrounding the successful design and development of tangible technol...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
Tangible interaction is a growing area of humancomputer interaction research that has become popular...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
This paper examines the issues surrounding the successful design and development of tangible technol...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...
The research on Tangible Interaction (TI) has been inspired by many different disciplines, including...