This project explores how game players develop sense of place, the perception that a space has meaning (Bott, 2000; Hummon, 1992) as they interact with the virtual spaces of massively multiplayer online games (MMOGs). Researchers have long proposed that people relate to mediated people, objects, and places as they do to those physically experienced (Reeves & Nass, 1996), to the extent that the experience is as though unmediated (Lombard & Ditton, 1997). While this proposition has been extensively tested with mediated human-to-human and human-to-computer interactions, the mediated human-to-place relationship is taken for granted and understudied, particularly when it comes to virtual worlds. Researchers have discussed how one might feel pres...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
This article describes the evolution of space in computer games from self-contained spaces to more p...
This article describes the evolution of space in computer games from self-contained spaces to more p...
Virtual spaces have emerged as everyday life spaces in contemporary societies. Very quickly, they h...
Virtual spaces have emerged as everyday life spaces in contemporary societies. Very quickly, they h...
We propose that understandings of the role of space and place in everyday life are of value to desig...
As Massive Multi-player Online Games (MMOs) have started to catch up with video games as a favored l...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
Place attachment to both physical and virtual places was investigated in an online survey of massive...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
This article describes the evolution of space in computer games from self-contained spaces to more p...
This article describes the evolution of space in computer games from self-contained spaces to more p...
Virtual spaces have emerged as everyday life spaces in contemporary societies. Very quickly, they h...
Virtual spaces have emerged as everyday life spaces in contemporary societies. Very quickly, they h...
We propose that understandings of the role of space and place in everyday life are of value to desig...
As Massive Multi-player Online Games (MMOs) have started to catch up with video games as a favored l...
This study aims to identify factors influencing people’s recognition of space in virtual reality. Ou...
Place attachment to both physical and virtual places was investigated in an online survey of massive...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
In this paper we conceptually explore the notion of sense of place and its potential use in the desi...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
Recreating real places--as distinct from virtual spaces or environments--using virtual reality techn...
This article examines the form and function of massively multiplayer online games (MMOs) in terms of...
This article describes the evolution of space in computer games from self-contained spaces to more p...
This article describes the evolution of space in computer games from self-contained spaces to more p...