This thesis describes the development and framework of an interactive wildlife system for the next generation of highly interactive computer games. Current games have racing themes that include animated animals which are non-interactive. This means that animals in these games do not react to a player’s action. For example, players in such games cannot pursue an animal. This wildlife system creates interactive animals for racing games where players can observe animals’ behaviour through high resolution animations, hear sounds they produced or chase them around. This is a new kind of game play experience that has not been implemented before. Interactivity with the animals lets players feel that these animals are part of the game and not merel...
Large crowd scenes with humans and animals are abundant in films. Shooting these shots can be very d...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...
AbstractZoopedia is an application that can provide information about animals by displaying a variet...
As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insi...
In the scenario of a VR hunting game, behaviour and autonomy of in-game animals are crucial in minim...
This thesis describes the development of an autonomous robot system that gathers a ock of ducks in a...
The development of computer-generated ecosystem simulations are becoming more common due to the grea...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
Simulating the natural movement of large groups of flocking animals has been a growing field of rese...
The main objective in this thesis was to innovate and implement a product to increase the number of ...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
International audienceFor better or worse, technological advancement has changed the world to the ex...
Augmented Reality is a technology that combines two-dimensional and / or three-dimensional virtual o...
Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks ...
Large crowd scenes with humans and animals are abundant in films. Shooting these shots can be very d...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...
AbstractZoopedia is an application that can provide information about animals by displaying a variet...
As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insi...
In the scenario of a VR hunting game, behaviour and autonomy of in-game animals are crucial in minim...
This thesis describes the development of an autonomous robot system that gathers a ock of ducks in a...
The development of computer-generated ecosystem simulations are becoming more common due to the grea...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
Simulating the natural movement of large groups of flocking animals has been a growing field of rese...
The main objective in this thesis was to innovate and implement a product to increase the number of ...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
International audienceFor better or worse, technological advancement has changed the world to the ex...
Augmented Reality is a technology that combines two-dimensional and / or three-dimensional virtual o...
Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks ...
Large crowd scenes with humans and animals are abundant in films. Shooting these shots can be very d...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems ...