The main objective in this thesis was to innovate and implement a product to increase the number of visitors in Maretarium aquarium house. The thesis was commissioned by Digiverstas - Digital Innovation Ecosystem project which provides a connection between the students of Southern-Eastern University of Applied Sciences and local companies. Via Digiverstas, the companies are able to find new business solutions and ideas that correspond to the company growth and development. This thesis provides insight into the development process and features of the Maretarium game. The Maretarium game provides a different learning method for elementary school students. The students can utilize this game as part of their biology curriculum. The game ca...
The goal of this thesis is to describe the issue of computer game creation and to develop a race gam...
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine....
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
The following thesis examines the development of an interactive game for use within Plymouth Nationa...
This thesis describes process of design and development of multiplayer online mobile game. Including...
The background of the research is that mobile phone based application growth is not as increasing as...
The first part of this bachelor thesis is aimed at the research of applications available on the mar...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Games have an engaging nature, and educational games can help make the learning process more interes...
The thesis deals with the creation and use of an educational computer game in teaching the thematic ...
The objective of this thesis was to design and implement a video game collection for educational use...
This thesis describes the development and framework of an interactive wildlife system for the next g...
This project was part of the Äkräs mini-game development project. It aimed at developing an enjoyabl...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
The goal of this thesis is to describe the issue of computer game creation and to develop a race gam...
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine....
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...
The following thesis examines the development of an interactive game for use within Plymouth Nationa...
This thesis describes process of design and development of multiplayer online mobile game. Including...
The background of the research is that mobile phone based application growth is not as increasing as...
The first part of this bachelor thesis is aimed at the research of applications available on the mar...
The purpose of this study is to create a digital educational game that promotes algorithmic thinking...
Games have an engaging nature, and educational games can help make the learning process more interes...
The thesis deals with the creation and use of an educational computer game in teaching the thematic ...
The objective of this thesis was to design and implement a video game collection for educational use...
This thesis describes the development and framework of an interactive wildlife system for the next g...
This project was part of the Äkräs mini-game development project. It aimed at developing an enjoyabl...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
The goal of this thesis is to describe the issue of computer game creation and to develop a race gam...
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine....
Playing games in the museums enabled teachers to engage young museum visitors in the museum experien...