Educational games provide an interesting concept of merging work and play together. As mobile games continue to rise in terms of its popularity, it is a great opportunity for educational games to be part of that same market as well. This project aims to explore the possibilities of educational games on mobile platform and introducing a way for the tutor to be part of the student’s learning process. In this project, the focus will be on researching into game design and learning process and applying it by developing a functional system. The entire infrastructure will consist of a game on mobile platform for the students, as well as an interactive web interface for tutors.Bachelor of Engineering (Computer Science
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Over the years, the technology integration has been increasingly evident in the higher education ins...
This paper explores mobile game development courses conducted during the 2012/2013 academic year at ...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
The pervasiveness of cell phones among young people has made them an ideal platform to cater educati...
This project aims to address the increased reliance on technology and the importance of math educati...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
Due to the interest of the Teaching, Learning and Pedagogy Division (TLPD) of NTU, this project aims...
The development of educational games is one form of school's entrepreneurship. Teachers might crea...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Over the years, the technology integration has been increasingly evident in the higher education ins...
This paper explores mobile game development courses conducted during the 2012/2013 academic year at ...
Educational games provide an interesting concept of merging work and play together. As mobile games ...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
Games as educational tools are slowly gaining popularity in society. Gamification of human behavior ...
The pervasiveness of cell phones among young people has made them an ideal platform to cater educati...
This project aims to address the increased reliance on technology and the importance of math educati...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
Due to the interest of the Teaching, Learning and Pedagogy Division (TLPD) of NTU, this project aims...
The development of educational games is one form of school's entrepreneurship. Teachers might crea...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Over the years, the technology integration has been increasingly evident in the higher education ins...
This paper explores mobile game development courses conducted during the 2012/2013 academic year at ...