Rendering computer animation frames is a very time consuming job. Using parallel computing on clusters and so-called render farms is a common solution to this problem. However, there also exists a significant obstacle in sending large gigabytes computer animation files across the Internet. In this report, we describe how Grid computing can be used for computer animation rendering. We propose a framework for Grid rendering services, describe its implementation, and present the results and statistics. We also propose an efficient lossless compression algorithm devised for transferring gigabytes of 3D scene representation files in RenderMan® and mental images® data formats. We illustrate how the algorithm works within a developed framewor...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this paper we describe a novel approach to displaying complex 3D scenes on architecture that does...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
This paper presents a complete system for computer graph- ics compression and transmission showing M...
Growing demand for scientific simulations that visualise results through 3D graphics requires high q...
High performance distributed computing systems, also referred as computational grids, are becoming m...
[[abstract]]In this paper, we investigate the recent popular computing technique called grid computi...
Scientists but also industrial researchers nowadays have unprecedented computing and instrumental ca...
In this paper, we describe the challenge of developing a web front that will give an interactive and...
In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualizat...
Today has created a dynamic in which people require higher image quality in different media formats ...
As modern CAD applications need to render big scenes it is necessary to use client-server hybrid ren...
Technology has evolved tremendously since the early 20th century. From personal computer to mobile p...
Journal ArticleComputer animation is a very computationally intensive task. Recent developments in i...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this paper we describe a novel approach to displaying complex 3D scenes on architecture that does...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
This paper presents a complete system for computer graph- ics compression and transmission showing M...
Growing demand for scientific simulations that visualise results through 3D graphics requires high q...
High performance distributed computing systems, also referred as computational grids, are becoming m...
[[abstract]]In this paper, we investigate the recent popular computing technique called grid computi...
Scientists but also industrial researchers nowadays have unprecedented computing and instrumental ca...
In this paper, we describe the challenge of developing a web front that will give an interactive and...
In this paper, we consider a real-time MPEG-4 streaming architecture to facilitate remote visualizat...
Today has created a dynamic in which people require higher image quality in different media formats ...
As modern CAD applications need to render big scenes it is necessary to use client-server hybrid ren...
Technology has evolved tremendously since the early 20th century. From personal computer to mobile p...
Journal ArticleComputer animation is a very computationally intensive task. Recent developments in i...
Ray tracing on GPUs is an area of ongoing research. GPUs are well suited for this parallel rendering...
In this paper we describe a novel approach to displaying complex 3D scenes on architecture that does...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...