In this paper, we describe the challenge of developing a web front that will give an interactive and relatively immediate result without the overhead of complex grid scheduling, in the sense of the grid’s lack of interactivity and need for certificates that users simply do not own. In particular, the local system of issuing grid certificates is somewhat limited to a narrower community compared to that which we wanted to reach in order to popularize the grid, and our desired level of service availability exceeded the use of the cluster for grid purposes. Therefore, we have developed an interactive, scalable web front and back-end animation rendering frame dispatcher to access our cluster’s rendering power with low latency, low overhead and l...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
This paper presents an experiment on how to implement a Grid-based High Performance Computing soluti...
Complex virtual environments often require computational resources exceeding the capabilities of a s...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
Traditionally, high computational costs have restricted high-fidelity interactive rendering to expen...
Parallel computing has been frequently used for reducing the rendering time of high-fidelity images,...
Abstract—This paper discusses the deployment of existing render farm manager in a typical compute cl...
The rendering process is a common bottleneck in businesses like animation studios. There are many wa...
[EN] The rendering process is a common bottleneck in businesses like animation studios. There are ma...
Situations like war, terrorist attacks, fire accidents, floods, storms, etc., which threaten human l...
The production of a computer animation is a computational deamanding task, specially when we are ren...
Growing demand for scientific simulations that visualise results through 3D graphics requires high q...
Recent research has shown that scalable, high-performance graph-ics systems may be built from commod...
High performance distributed computing systems, also referred as computational grids, are becoming m...
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of work...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
This paper presents an experiment on how to implement a Grid-based High Performance Computing soluti...
Complex virtual environments often require computational resources exceeding the capabilities of a s...
Rendering computer animation frames is a very time consuming job. Using parallel computing on cluste...
Traditionally, high computational costs have restricted high-fidelity interactive rendering to expen...
Parallel computing has been frequently used for reducing the rendering time of high-fidelity images,...
Abstract—This paper discusses the deployment of existing render farm manager in a typical compute cl...
The rendering process is a common bottleneck in businesses like animation studios. There are many wa...
[EN] The rendering process is a common bottleneck in businesses like animation studios. There are ma...
Situations like war, terrorist attacks, fire accidents, floods, storms, etc., which threaten human l...
The production of a computer animation is a computational deamanding task, specially when we are ren...
Growing demand for scientific simulations that visualise results through 3D graphics requires high q...
Recent research has shown that scalable, high-performance graph-ics systems may be built from commod...
High performance distributed computing systems, also referred as computational grids, are becoming m...
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of work...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
This paper presents an experiment on how to implement a Grid-based High Performance Computing soluti...
Complex virtual environments often require computational resources exceeding the capabilities of a s...