Creating hand-drawn animation is traditionally a laborious task, in which artists are highly involved to draw key frames and, thereafter, create inbetween frames from each pair of key frames. Although the development of paperless animation systems and auto-inbetween techniques somehow relieves artists' burden of creating many inbetween frames by hand, artists still have to painstakingly do all key-frame drawings by hand or using a computer. An alternate approach to avoid the laborious manual drawing task is to incorporate automatic feature line extraction from animated 3D models to create 2D animations. Computer-generated lines could be used as initial drawings for artists, where they can further refine or exaggerate lines with personal sty...